Showing posts with label film. Show all posts
Showing posts with label film. Show all posts
Friday, October 17, 2014
Incredible Computer Graphics Bring Orangutan To Life
Uncanny Valley
| It is hard to believe that the orangutan, "Maya," in a new commercial for the Scottish electrical utility is a real, well trained animal actor—she's not, she's 100% computer generated. |
Labels:
cgi,
commercial,
Computer-generated imagery,
film,
graphics,
Orangutan,
Uncanny Valley
Wednesday, September 25, 2013
Box Integrates Graphics, Acting and Robotics In Brilliant Piece
Film
| What do you get when you combine robotics, projection-mapped 3D computer graphics, and an actor all working together in perfect synchronization. It's a five-minute short film called "The Box" — and it is amazing. |
The short film was produced by San Francisco-based design and engineering firm Bot & Dolly.
The creators describe the film as being both an “artistic statement and technical demonstration”, one that explores “the synthesis of real and digital space through projection mapping on moving surfaces”.
The creative director for Box is Tarik Abdel-Gawad, who also worked on the upcoming film, Gravity, controlling robotics for the complicated special effects sequences of the film.
“Box” explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.
To create this stunning effect, Bot & Dolly used an actor, two high-resolution projectors, two 2D monitors, and three industrial robots (one for the camera) that were synchronized and controlled by integrating their own software with Autodesk Maya.
What is more amazing is that this is a live performance captured in-camera.
SOURCE Colossal
| By kree8tiv | Subscribe to kree8tiv |
Labels:
art,
Bot & Dolly,
Box,
design,
film,
graphics,
Tarik Abdel-Gawad,
video
Monday, April 29, 2013
Reference Images From Classic Disney Animation
Animation
| Check out this wonderful series of Disney cartoon scenes superimposed on their real life models. |
SOURCE Retronaut
| By kree8tiv | Subscribe to kree8tiv |
Labels:
animation,
cartoons,
character design,
disney,
film,
rotoscoping
Wednesday, April 17, 2013
A "Back-to-the-Camera Shot" Supercut
Film
| Plot Point Productions has strung together classic and iconic shots where the actor has his or her back to the camera in the center of the frame. |
After seeing this inspiring video, you will understand the power of the shot.
Jason Silva says of the piece, "This is just DRIPPING WITH AWE."
The movies are:
00:05 - The Aviator
00:10 - The Legend of 1900
00:12 - Synecdoche, NY
00:15 - The Shining
00:17 - Beyond the Black Rainbow
00:19 - Once Upon A Time In Anatolia
00:22 - Baraka
00:24 - Walk The Line
00:25 - The Runaways
00:26 - The Fifth Element
00:28 - Dark City
00:29 - Hamlet
00:30 - Network
00:31 - Black Swan
00:34 - Lenny
00:35 - Dennis Leary: No Cure For Cancer
00:36 - Bronson
00:37 - Fantasia
00:38 - Southland Tales
00:40 - The Iron Lady
00:41 - Hugo
00:43 - The Searchers
00:45 - Prometheus
00:48 - Event Horizon
00:50 - The Fifth Element
00:53 - Doctor Who: S01E02
00:55 - Sunshine
00:57 - Tron Legacy
01:00 - Stargate
01:02 - Starman
01:04 - Kundun
01:07 - Enter The Void
01:09 - Inglorious Basterds
01:11 - Watchmen
01:14 - Sin City
01:16 - Gangster No. 1
01:18 - L.A. Confidential
01:21 - Christine
01:23 - Hero
01:26 - House of Flying Daggers
01:28 - Akira Kurosawa's Dreams
01:31 - Predators
01:33 - Alexander
01:35 - Kingdom of Heaven
01:37 - There Will Be Blood
01:40 - The Cell
01:42 - Valhalla Rising
01:45 - Snow White and the Huntsman
01:47 - Alexander
01:49 - Immortals
01:52 - John Carter
01:54 - Troy
01:57 - Thor
01:59 - The Matrix Revolutions
02:04 - The Abyss
02:08 - Event Horizon
02:13 - Watchmen
02:18 - Another Earth
02:23 - Take Shelter
02:27 - Final Fantasy: The Spirits Within
02:32 - Constantine
02:37 - War of the Worlds
02:46 - Close Encounters of the Third Kind
02:48 - Knowing
02:51 - Hero
02:53 - 300
02:56 - Take Shelter
03:01 - Beasts of the Southern Wild
03:03 - The Proposition
03:06 - Snow White and the Hunstman
03:08 - Interview with the Vampire
03:10 - Alice in Wonderland
03:13 - Heat
03:15 - Rendezvous with Rama (Vancouver Film School trailer)
03:17 - Star Trek Generations
03:19 - Minority Report
03:22 - Skyline
03:25 - Inception
03:27 - X-Men: First Class
03:30 - Carrie (2002)
03:32 - The Day the Earth Stood Still
03:34 - Hamlet
03:36 - Valhalla Rising
03:39 - Jericho S01E01
03:41 - The Divide
03:44 - Dark City
03:46 - The Day the Earth Stood Still
03:48 - Mission to Mars
03:51 - Life of Pi
03:52 - The Fountain
03:58 - Fight Club
04:03 - Pan's Labyrinth
04:07 - The Empire Strikes Back
04:12 - Gone with the Wind
04:22 - What Dreams May Come
SOURCE Vimeo
| By kree8tiv | Subscribe to kree8tiv |
Labels:
back to camera,
film,
Moby,
movies,
Plot Point Productions,
supercut
Thursday, February 28, 2013
Modernizing The Visual Echo
Film
| The film "Choros" directed by Michael Langan and Terah Maher modernizes the visual echo technique developed for scientific study in the 1880's pioneered by Eadweard Muybridge. |
In the late nineteenth century, a photographic technique called "chronophotography" began to develop, whereby multiple photographs would be taken in rapid succession to study the movement of a given subject.
Eadweard Muybridge famously filmed a horse in motion in 1878, providing the world with its first taste of motion pictures when the images were displayed on a spinning zoetrope.
Several years later, the French physicist Etienne-Jules Marey developed a stunning variation of this technique when he captured multiple poses of a subject over time onto a single frame of film, rendering a kind of visual echo.
Labels:
choros,
dance,
Eadweard Muybridge,
film,
Michael Langan,
Terah Maher
Thursday, February 21, 2013
Mike Friton - The Innovator
Design
| Mike Friton is a freelance shoemaker, weaver, paper sculptor and innovator with over 30 years of experience at Nike. In a short video, Friton, tells his story of how he came to be known as "The Innovator." |
In this video from Cineastas, former track and field athlete at the University of Oregon and designer, Friton, tells his story of how he came to be known as "The Innovator."
In high school, Friton decided to join the school's track and field team, which would lead him to the University of Oregon where he specialized in the Steeplechase. The event required an athlete to jump over five hurdles and then move on to a water jump.
Designing and putting together his first shoe, Friton took into account the amount of weight the shoe had stepping out of the water. He then figured out how to include holes in the structure in a way that wouldn't damage the shoe’s integrity.
Friton is the type of designer that goes above and beyond by thinking of mind-boggling ways to expand the variation of athletic footwear.
Labels:
design,
film,
Innovation,
Mike Friton,
Nike,
sculpture
Thursday, February 14, 2013
SCI-Arc Students Explore The Future Of Robotic Architecture
Architecture
| Accelerating The Southern California Institute of Architecture into the 21st Century the new SCI-Arc Robot House, initiated and designed by faculty members Peter Testa and Devyn Weiser, builds upon the school's strengths to create a next generation platform for experimentation and speculation on the future of architecture. |
The course explores robotic motion control as a creative medium for designers, mainly through the use of the custom robotic animation software platform, designed specifically for the SCI-Arc Robot House.
Accelerating SCI-Arc's pace, already at the leading edge of digital design and rapid prototyping, the new SCI-Arc Robot House, initiated and designed by faculty members Peter Testa and Devyn Weiser, builds upon the school's strengths to create a next generation platform for experimentation and speculation on the future of architecture.
Situated conceptually and physically between studio and shop, academy and industry, the double-height 1,000-square-foot Robot House is a research space for hands-on collaborative experimentation, advanced multi-robotic platform, and exploration and architectural agency. Exploring opportunities outside of traditional digital production, our six state-of-the-art Staübli robotic systems offer a new design environment which focuses on Institute-approved research and coursework.
Robot House is comprised of two main spaces. The Robot Room is where the five large Staubli robots are configured in a multi-robot work cell. Their layout empowers investigation with the widest range of interaction and process sequences possible in a simulation and programming environment.
Saturday, February 2, 2013
Paperman Blends Hand Drawn Animation With CGI Brilliantly
| Paperman is a 2012 black-and-white animated short film produced by Walt Disney Animation Studios and directed by John Kahrs. The short blends traditional animation and computer animation and is now available online. |
Paperman is different from many recent cartoons, not just because of the limited color palette and retro styling of the characters and the world they live in, but because it doesn’t look like the generic, quasi-photo-realistic CGI that is becoming more and more common. Paperman actually looks as if real people have created it, not machines, and that’s something we haven’t really seen in feature animation for years.
That’s intentional, according to the man behind the short. Director John Kahrs told Cartoon Brew that the origin of Paperman “really came out of working so much with Glen [Keane] on Tangled.” After looking at the work of Keane — a classic Disney animator who worked on The Little Mermaid, Beauty and The Beast and Aladdin, among many other projects – Kahrs found himself with a new appreciation for traditional animation and drawing techniques. “I thought, Why do we have to leave these drawings behind? Why can’t we bring them back up to the front of the image again? Is there a way that CG can kinda carry along the hand drawn line in a way that we haven’t done before?”
Paperman‘s seemingly seamless way of blending the personality of hand-drawn animation with CGI in the physical space of the story is the result of new in-house software called Meander, a vector-based drawing program that allows for manipulation of the line after the fact — something that Kahrs described as “just like painting on the surface of the CG.”
Labels:
academy awards,
anmiation,
digital art,
disney,
film,
illustration,
Meander,
paperman
Tuesday, January 29, 2013
Lew Keiler Morphs His Illustrations Into Compelling Films
Animation
| Using the technology his animation is about, illustrator Lew Keller has created a three minute whiteboard animation about Ray Kurzweil and the meaning of the Singularity. |
Technological change is happening at an exponential rate, leading to a date in a future we can barely glimpse. Kurzweil, author of the book, The Singularity Is Near
The film was illustrated shot, edited and co-written by Australian artist and illustrator, Lew Keilar and Stephen Smith served as co-writer and collaborator.
Labels:
art,
film,
illustration,
Lew Keilar,
Ray Kurzweil,
Singularity,
whiteboard animation
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