Showing posts with label digital art. Show all posts
Showing posts with label digital art. Show all posts
Monday, March 4, 2013
Chris Hadfield's Portrait Receives Compliment From Space
| Alberta-based artist Patrick LaMontagne received a compliment on his portrait of Canadian astronaut Chris Hadfield from up on the International Space Station. "Thanks Patrick - what skill!" tweeted Hadfield. |
Hadfield, who is aboard the ISS on a five-month stay, was tagged in a mention on Twitter about a portrait of him and he wrote back.
"Thanks Patrick - what skill! I wish you could be up here to see and be inspired by what we can see," he said.
The Canadian Space Agency wrote to LaMontagne on Twitter saying, "Well done! Nice blog entry too!"
According to LaMontagne,
There is no better legacy than to inspire those around you and the next generation to believe in the possibilities before them. I can’t imagine how many children are now considering futures in the space program because of Hadfield’s example. Whether they’ll remain on the ground as part of the team that sends us further into space or actually get to be one of the few who go, will be up to them.
LaMontagne painted the portrait to commemorate Hadfield taking over as commander of the ISS on March 13th. In a blog post, he says he was inspired by the images and videos Hadfield has been sharing from space.
The portrait was digitally painted in Photoshop CS6 Extended with a Wacom Cintiq 24HD. Final file dimensions are 32″X24″ at 300ppi.
The reference was a screen capture from the YouTube video that according to LaMontagne, "Meant the quality wasn’t great, but I muddled through. Photos are never used as part of the painting, all was painted from scratch. I wanted desperately to put stars in those windows, but they just wouldn’t be visible in real life, so I kept that urge in check."
Labels:
art,
Chris Hadfiled,
digital art,
ISS,
painting,
Patrick LaMontagne,
photoshop,
space,
Wacom
Monday, February 4, 2013
3D Print Art Representing Your Facebook Relationships
| As part of a part of a collaboration of SOFTlab with The Creators Project uses algorithms and 3D printing to create data visualizations of your Facebook relationships. |
SOFTlab is a design studio based in New York City. The studio was created by Michael Szivos shortly after receiving a graduate degree in architecture from the Graduate School of Architecture, Planning and Preservation at Columbia University.
The studio has since been involved in the design and production of projects across almost every medium, from digitally fabricated large-scale sculpture, to interactive design, to immersive digital video installations. As the studio adjusted to a wide range of projects, we began to focus less on the medium and style and more on ideas.
You can check it out here along with other projects done by Sticky Monster Lab and Sosolimited.
Labels:
3d printing,
art,
design,
digital art,
Facebook,
Michael Szivos,
shapeways,
SOFTlab,
The Creators Project
Sunday, February 3, 2013
Alex Kozhanov's Work Is Inspired By H.R. Giger
Alex Kozhanov
| A frequent poster on the ZBrush Community Forum, Alex Kozhanov's work has been described as a cross between H. R. Giger and Terry Gilliam. |
A frequent poster on the ZBrush Community Forum, Kozhanov's digitally-created work has been described as a cross between H. R. Giger
Labels:
alex kozhanov,
art,
concept art,
digital art,
GUTALIN ZBrush,
H.R. Giger,
matte painting
Saturday, February 2, 2013
Paperman Blends Hand Drawn Animation With CGI Brilliantly
| Paperman is a 2012 black-and-white animated short film produced by Walt Disney Animation Studios and directed by John Kahrs. The short blends traditional animation and computer animation and is now available online. |
Paperman is different from many recent cartoons, not just because of the limited color palette and retro styling of the characters and the world they live in, but because it doesn’t look like the generic, quasi-photo-realistic CGI that is becoming more and more common. Paperman actually looks as if real people have created it, not machines, and that’s something we haven’t really seen in feature animation for years.
That’s intentional, according to the man behind the short. Director John Kahrs told Cartoon Brew that the origin of Paperman “really came out of working so much with Glen [Keane] on Tangled.” After looking at the work of Keane — a classic Disney animator who worked on The Little Mermaid, Beauty and The Beast and Aladdin, among many other projects – Kahrs found himself with a new appreciation for traditional animation and drawing techniques. “I thought, Why do we have to leave these drawings behind? Why can’t we bring them back up to the front of the image again? Is there a way that CG can kinda carry along the hand drawn line in a way that we haven’t done before?”
Paperman‘s seemingly seamless way of blending the personality of hand-drawn animation with CGI in the physical space of the story is the result of new in-house software called Meander, a vector-based drawing program that allows for manipulation of the line after the fact — something that Kahrs described as “just like painting on the surface of the CG.”
Labels:
academy awards,
anmiation,
digital art,
disney,
film,
illustration,
Meander,
paperman
Friday, January 25, 2013
Cesc Grané Uses Living In Japan As Inspiration For His Work
Cesc Grané
| Artist Cesc Grané's work has evolved from two dimensional scenes, produced on vinyl stickers to more three dimensional digital prints and animations. He is also currently working to release some of his characters as art toys. |
In his early works he made two dimensional scenes, usually with ink and often in the form of vinyl stickers. Currently, and in order to create volume for the scenes, he also uses three dimensional, mainly formalized in digital prints and animations.
Grané commenting on the toy concept in the top image:
After staying some time in Japan and soaking up its culture, I've created this character - inspired by Mount Fuji and Tengu, a Japanese mythological creature. Presented in a toy-matryoshka form, it is expected to be produced some day...
Labels:
art,
art toys,
Cesc Grané,
character design,
digital art,
illustration,
toys,
vinyl
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