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Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, January 19, 2015

Leonardo's The Lady with an Ermine Takes Comes Alive in 3D




 Art
In a new exhibit, Leonardo3-The World of Leonardo, viewers can take in the renaissance master's work in new ways, including a portrait that comes to life.
The famous painting, "Lady with an Ermine," by Leonardo Da Vinci takes to life, reconstructed in 3D in a new video.
The animation is used in a new multimedia exhibit, "Leonardo3-The World of Leonardo," at the Piazza della Scala in Milan. Using a touchscreen, users can see the portrait moving her eyes, yawning, and caressing her little pet.

Lady with an Ermine in 3D



Thursday, November 13, 2014

Incredible Nano-Scale Sculptures Are 3D Printed So Small A Human Hair Is Gigantic In Comparison



Incredible Nano-Scale Sculptures Are 3D Printed So Small A Human Hair Is Gigantic In Comparison
 
Sculpture
Jonty Hurwitz's nano sculptures were created using bleeding-edge technology.  Too small for the naked eye to see, the sculptures were created using multiphoton lithography.
Aartist Jonty Hurwitz’s new sculpture series recreates the smallest human form ever at 20x80x100 microns, a scale too small to be seen by the naked eye. According to Hurwitz’s website, the size of these sculptures approximately equals the amount your fingernails grow every 5 or 6 hours.

The sculptures, “Trust”, “Cupid and Psyche: The First Kiss”, and “Intensity”, explore the idea of science vs. legend, myth vs. reality.

They were created using a ground-breaking new nano 3D printing technology and a technique called multiphoton lithography. Ultimately these works are created using the physical phenomenon of two photon absorption. As Hurwitz puts it, his art is literally created with quantum physics.

When a light-sensitive polymer is illuminated with ultra violet wavelengths, it solidifies wherever it was irradiated in a kind of crude lump. Some of you may have experienced a polymer like this first hand at the dentist when your filling is glued in with a UV light.

If however longer wavelength light is used, and focused tightly through a microscope, at the focus point, the polymer absorbs two photons and responds as if it had been illuminated by UV light. This solidifies the polymer.

Cupid and Psyche: The First Kiss
 Cupid and Psyche: The First Kiss

Cupid and Psyche: The First Kiss
 Cupid and Psyche: The First Kiss

 Cupid and Psyche: The First Kiss


  Cupid and Psyche: The First Kiss


Intensity
 Intensity

Making of Trust - 3D Scan
Making of Trust - 3D Scan

Trust in a Needle
Trust in a Needle

This two photon absorption occurs only at the tiny focal point - basically a tiny 3D pixel (called a Voxel). The sculpture is then moved along fractionally by a computer controlled process and the next pixel is created. Slowly, over hours and hours the entire sculpture is assembled pixel by pixel and layer by layer.

"We live in an era where the impossible has finally come to pass. In our own little way we have become demi-gods of creation. "Contemporary" art, in my humble view, needs to reflect the human condition as it is today, it needs to represent the state of society at the time of its creation," states Hurwitz.  "Take a moment to consider that only 6,000 years ago we were painting crude animal images on the walls of caves with rocks. We have come far. This nano sculpture is the collective achievement of all of humanity.  It is the culmination of thousands of years of R&D."


SOURCE  Jonty Hurwitz

By kree8tivEmbed


Tuesday, March 18, 2014

The Realistic Chiaroscuro Shades of DiegoKoi



DiegoKoi pencil drawing

 DiegoKoi
The young self-taught artist known as DiegoKoi uses outstanding pencil technique to create hyper-realistic portraits.
Diego Fazio, also known as DiegoKoi is a young self-taught artist living in Italy. He began his career designing tattoos and perfected his photo realistic technique with hundreds of shades of chiaroscuro over a period of several years.

In his home country, he won an award in 2011 for Best New Artist and has been gaining fame and accolades every since. With art like this, it’s easy to see why.

All of DiegoKoi's work is done by pencil. He is dedicated to the creation of figure and portrait drawings giving them a great sense of the personal.  This expression comes from within each subject through sensible lines that surrounded the subject, giving rise to compact shapes and elastic form, supported by shadows and imagination.

DiegoKoi pencil drawing

Wednesday, March 12, 2014

The Stark and Stunning Realistic Landscapes of Zaria Forman



The Stark and Stunning Realistic Landscapes of Zaria Forman

 Zaria Forman
The photo realistic pastel drawings of Zaria Forman, record the ever-changing beauty of regions affected by climate change.
Zaria Forman, takes up to a month to complete one of her beautiful pastel landscapes.  Through her art, the goal is to document the ever-changing beauty of regions affected by climate change.

Forman's drawings were recently used in the set design for the Netflix series, House of Cards.

Forman, from Brooklyn in New York, USA, led an Arctic expedition to the north west coast of Greenland purposely with the aim of creating art inspired by the dramatic geography.

Her mother, Rena Bass Forman, originally came up with the idea but died before her daughter could see it through, and so she promised to carry out the journey in her name.

Thompson Lake #4
25"x42", Soft Pastel on Paper, 2010

Friday, February 7, 2014

Joe Fenton's Incredible Surreal Graphite Drawings




 Joe Fenton
London-based artist Joe Fenton creates large drawings using graphite, ink and acrylics on paper over many weeks and months.  His surreal visions examine death and the meaning of life.
Joe Fenton is a London based artist that works mainly in monochrome. His large drawings are produced using graphite, ink and acrylics on paper.

Fenton's art work is influenced by many of the early surrealists. Embracing the grotesque by his employment of Hieronymus Bosch like figures that are gangly, writhing and cramped.

Fenton also uses motifs that suggest Eastern philosophy and Middle Eastern architecture whilst maintaining a feel for European Baroque and Rococo with complex frame ornamentation and plant like details. A common theme in all his works which recurs again and again is that of death and the fear of death. The fanciful and even freakish nature of his images seem to spring from the need to distance himself from the fear while at the same time acknowledging it.

Joe Fenton Art

Friday, October 4, 2013

Exploring the Floating Worlds of Edward Gorey



Exploring the Floating Worlds of Edward Gorey

 Art
Nowadays, receiving a hand written letter appears quaint and charming—making the newly released images of the illustrated envelopes that legendary artist Edward Gorey sent his then-editor Peter F. Neumeyer, even more enticing.
The artist Edward Gorey and his editor Peter Neumeyer met in the summer of 1968. Gorey had been contracted by Addison-Wesley to illustrate Donald and the . . . , a children’s story written by Neumeyer. On their first encounter, Neumeyer managed to dislocate Gorey’s shoulder when he grabbed his arm to keep him from falling into the ocean. In a hospital waiting room, they pored over Gorey’s drawings for the first time together, and Gorey infused the situation with much hilarity. This was the beginning of an invigorating friendship, fueled by a wealth of letters and postcards that sped between the two men through the fall of 1969.

Those letters, published here for the first time in the book, Floating Worlds are remarkable for their quantity and their content. While the creative collaborations of Gorey and Neumeyer centered on children’s books, they held wide-ranging interests; both were erudite, voracious readers, and they sent each other many volumes. Through their discussions of these books, one marvels at the beauty of thoughtful (and merry) discourse driven by intellectual curiosity.



The letters also paint an intimate portrait of Edward Gorey, a man often mischaracterized as macabre or even ghoulish. His gentleness, humility, and brilliance—interwoven with his distinctive humor—shine in each letter; his deft artistic hand is evident on the decorated envelopes addressed to Neumeyer, thirty-eight of which are reproduced in Floating Worlds.

Edward Gorey

During the time of their correspondence, Peter Neumeyer was an assistant professor at Harvard University and then a professor at Stony Brook University in New York. His acumen and compassion, expressed in his discerning, often provocative missives, reveal him to be an ideal creative and intellectual ally for Gorey.

More than anything else, Floating Worlds is the moving memoir of an extraordinary friendship. Gorey wrote that he felt that they were “part of the same family, and I don’t mean just metaphorically. I guess that even more than I think of you as a friend, I think of you as my brother.” Neumeyer stated, “Your letters . . . your existence has made something of this world that [it] hadn’t the possibility of before.”
Edward Gorey illustrated envelope

Edward Gorey letter



Edward Gorey illustrated letter

Edward Gorey illustrated envelope
A truly prodigious and original artist, Gorey (1925-2000), gave to the world over one hundred works, including The Gashlycrumb Tinies, The Doubtful Guest and The Wuggly Ump; prize-winning set and costume designs for innumerable theater productions from Cape Cod to Broadway; a remarkable number of illustrations in publications such as The New Yorker and The New York Times, and in books by a wide array of authors from Charles Dickens to Edward Lear, Samuel Beckett, John Updike, Virginia Woolf, H.G. Wells, Florence Heide and many others. His well known animated credits for the PBSMystery series have introduced him to millions of television viewers. Gorey's masterful pen and ink illustrations and his ironic, offbeat humor have brought him critical acclaim and an avid following throughout the world.
Edward Gorey illustrated envelope

Exploring the Floating Worlds of Edward Gorey

Edward Gorey Letter


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Wednesday, September 25, 2013

Box Integrates Graphics, Acting and Robotics In Brilliant Piece



E

 Film
What do you get when you combine robotics, projection-mapped 3D computer graphics, and an actor all working together in perfect synchronization. It's a five-minute short film called "The Box" — and it is amazing.
What do you get when you combine robotics, projection-mapped 3D computer graphics, and an actor all working together in perfect synchronization. It's a five-minute short film called "The Box" — and it is amazing.

The short film was produced by San Francisco-based design and engineering firm Bot & Dolly.

The creators describe the film as being both an “artistic statement and technical demonstration”, one that explores “the synthesis of real and digital space through projection mapping on moving surfaces”.

The creative director for Box is Tarik Abdel-Gawad, who also worked on the upcoming film, Gravity, controlling robotics for the complicated special effects sequences of the film.

Bot & Dolly - Box

Box

“Box” explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera. Bot & Dolly produced this work to serve as both an artistic statement and technical demonstration. It is the culmination of multiple technologies, including large scale robotics, projection mapping, and software engineering. We believe this methodology has tremendous potential to radically transform theatrical presentations, and define new genres of expression.

To create this stunning effect, Bot & Dolly used an actor, two high-resolution projectors, two 2D monitors, and three industrial robots (one for the camera) that were synchronized and controlled by integrating their own software with Autodesk Maya.

Box Integrates Graphics, Acting and Robotics In Brilliant Piece

What is more amazing is that this is a live performance captured in-camera.


SOURCE  Colossal

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Tuesday, March 19, 2013

Casey Reas - How To Draw With Code




 
Casey Reas
Artist Casey Reas uses software code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates. Using the software he helped to create, Reas uses color to convey emotion and movement.
F or Casey Reas, software is the most natural medium to work with. He uses code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates.

In the video above, Reas is at work his studio where he uses color to convey emotion with his programming language Processing. —

Together with Ben Fry, he created the software while at MIT, and it is now used by thousands of artists and designers worldwide.

A former student of John Maeda, Reas is an artist whose conceptual and minimal works explore ideas through the contemporary lens of software. Reas’s software and images derive from short text instructions explaining processes that define networks.

Reas attributes his involvement in the creation of the programming language Processing to Maeda’s book, Design by Numbers however while Maeda tends to be considered a “digital” designer, he has consistently explored the boundaries—and possibilities—of varying expressive modes, from pencils to computers, and his reputation, until recently, was built on his penchant for innovative thinking and an insistence on making computation accessible to all.


Casey Reas Processing Art

Tuesday, March 12, 2013

The Intricate Sculpture Art Of Takahiro Iwasaki



Toothbrush Sculptures by Takahiro Iwasaki


 Takahiro Iwasaki
The artwork of artist Takahiro Iwasaki consists of small buildings and electrical towers that are excruciatingly small and delicate. The Japanese artist creates sculptures from the unexpected materials like electrical tapes, toothbrush bristles or towels and displays them alongside their source materials.
The artwork of Japanese artist Takahiro Iwasaki may be overlooked if you are not careful.  Not only are his small buildings and electrical towers excruciatingly small and delicate, but they also rest on absurdly mundane objects: rolls of tape, a haphazardly wrinkled towel, or from the bristles of a discarded toothbrush.

Only on close inspection do the small details come into focus, faint hints of urbanization sprouting from disorder.

Some of his pieces are topographical maps that have been carefully cut from thick rolls of gray and blue electrical tape. Many of these objects were on view as part of the Constellations show at Cornerhouse in Manchester back in 2011 and at C24 Gallery last year.

Iwasaki currently has a new collection of much larger works at the 7th Asia Pacific Triennial of Contemporary Art at GOMA in Queensland, Australia.

Sculptures by Takahiro Iwasaki


Monday, March 4, 2013

Chris Hadfield's Portrait Receives Compliment From Space



Patrick LaMontagne - Chris Hadfield portrait

 
Patrick LaMontagne
Alberta-based artist Patrick LaMontagne received a compliment on his portrait of Canadian astronaut Chris Hadfield from up on the International Space Station. "Thanks Patrick - what skill!" tweeted Hadfield.
Alberta-based artist Patrick LaMontagne received a compliment on his portrait of Canadian astronaut Chris Hadfield from up on the International Space Station.

Hadfield, who is aboard the ISS on a five-month stay, was tagged in a mention on Twitter about a portrait of him and he wrote back.

"Thanks Patrick - what skill! I wish you could be up here to see and be inspired by what we can see," he said.

The Canadian Space Agency wrote to LaMontagne on Twitter saying, "Well done! Nice blog entry too!"

According to LaMontagne,
There is no better legacy than to inspire those around you and the next generation to believe in the possibilities before them. I can’t imagine how many children are now considering futures in the space program because of Hadfield’s example. Whether they’ll remain on the ground as part of the team that sends us further into space or actually get to be one of the few who go, will be up to them.

LaMontagne painted the portrait to commemorate Hadfield taking over as commander of the ISS on March 13th. In a blog post, he says he was inspired by the images and videos Hadfield has been sharing from space.

The portrait was digitally painted in Photoshop CS6 Extended with a Wacom Cintiq 24HD. Final file dimensions are 32″X24″ at 300ppi.

The reference was a screen capture from the YouTube video that according to LaMontagne, "Meant the quality wasn’t great, but I muddled through. Photos are never used as part of the painting, all was painted from scratch. I wanted desperately to put stars in those windows, but they just wouldn’t be visible in real life, so I kept that urge in check."

Monday, February 25, 2013

Kunio Kobayashi, Bonsai Master



Bonsai Kunio Kobayashi 1



 Art of Bonsai
Kunio Kobayashi is one of the most revered bonsai masters in Japan.   Kobayashi has travelled the world teaching his art to bonsai enthusiasts, and  operates the Syunkaen Bonsai museum in Tokyo.
Kunio Kobayashi is revered in Japan as a master of the art of bonsai. In the image above, the tree is reported to be over 800 years old and has been trained, carved and cared for by the master Kobayashi. He opened the Syunkaen Bonsai Museum in West Tokyo eight years ago to promote the art of miniaturized plants to a wider international audience.

Thousands have strolled through the gardens, workshops and display areas of the 15-time winner of the annual Kokufuten Competion, taking away a new understanding and wonder for a cultural heritage synonymous with Japan.

Kobayashi, author of the definitive Bonsai says, "Through Bonsai I have been taught many things, they display the beauty of nature in all four seasons and the majesty, grace and power of trees surviving in the harshest of conditions; something which helps me in my life."

Thursday, February 21, 2013

The Retro Future World of Bruce McCall



Pre-Robot Sjyhighway Construction

 Bruce McCall
Artist Bruce McCall paints images of 'Retro Futurism,' with a tongue-in-cheek humorous approach. future that never was full of flying cars, polo-playing tanks and the RMS Tyrannic, "The Biggest Thing in All the World." 
The art of Bruce McCall is so wonderful, because it combines a look at the future, from the vantage of 'Retro Futurism,' with a tongue-in-cheek humorous approach.

Born and raised in Canada, where he was a high-school dropout, McCall is a largely self-taught artist and writer who returned to his first love, humor and satire, after careers in commercial art, journalism, and advertising.  

A longtime contributor to the New Yorker, McCall's best-known work draws on the big-shouldered hubris of the middle 1920s and the early 1950s to create future paradises where the skies are fllled with zeppelins and every car has wings. He's a wry observer of contemporary life and a witty writer.

 McCall began his career as an illustrator for car ads -- by his own account not a very good illustrator. He'd left the field and became a copywriter when, on a whim, he and a friend sent some humorous drawings to Playboy. He soon connected with the founders of the National Lampoon, a pioneering humor magazine, and went on to create some of their most enduring images -- finding in the 1970s counter-cultural media a rich audience for his satirical take on the Atomic Age. He's now working the same magic at the New Yorker. His latest book is called Marveltown , and is exactly what it sounds like. McCall's latest book is called 50 Things to Do with a Book.

Retro Futurism Bruce McCall

Monday, February 18, 2013

Gil Bruvel Goes With The Flow



Wind by Artist Gil Bruvel is made of stainless steel and stands 3 feet tall.

 Gil Bruvel
With the Flow series, Bruvel continues to celebrate the imaginative and the real, yet here his vision seems to penetrate the veil of material form. These striking, evocative sculptures, comprised of graceful sinuous ribbons of cast stainless steel, reveal an essential underlying fluidity that exists simultaneously within the physical, quantum, and metaphoric realms.
For his more than thirty-year career, artist Gil Bruvel has passionately followed an ever-changing, organic flow of artistic expression as it has moved through a series of mediums and forms.

Each one is a reflection of the artist’s aesthetic sensibility and thoughtful perspective at the time, while continuously remaining open to the inner nudges inherent in a truly creative life. In each approach—from his surrealist-inspired and fantastical imagery to three-dimensional functional and sculptural art, to the current Flow series—he has drawn on threads of creative stimulus and artistic mastery that began very early on.

Bruvel absorbed precision of hand and an eye for design from an early age watchin his cabinet maker father work. Studies in the fundamentals of drawing and sculpture began when he was nine. Later, apprenticeship in an art restoration workshop provided an excellent art history education with intimate, hands-on insight into techniques of the Old Masters as well as a fluency in 20th-century art.

By the time the young artist set up his own studio, he was combining these and other creative sources with a finely honed eye for recurring patterns and motifs in the natural world. In 1990 he settled in the United States and now lives near Austin, Texas.

Tuesday, February 12, 2013

Li Hongbo's Work Masterfully Uses Paper



Li Hongbo Art

 Li Hongbo
At first glance, Beijing artist Li Hongbo's sculptures resemble typical white plaster models, but take a closer look, and pull it the true wonder of the art is revealed.
What at first look like delicate works of carved plaster are actually thousands of layers of soft white paper, carved into busts, skulls, and human forms by Beijing artist Li Hongbo.

A book editor and designer, the artist became fascinated by traditional Chinese toys and festive decorations known as paper gourds made from glued layers of thin paper which can be stored flat but then opened to reveal a flower or other shape.

He applied the same honeycomb-like paper structure to much larger human forms resulting in these highly flexible sculptures. Hongbo recently had a solo show at Dominik Mersch Gallery in Australia who made the video here, and you can see much more of his work on their website.

Li Hongbo paper art

Tuesday, February 5, 2013

Artists Re-Purpose Shovels Into Larger-Than-Life Pinecones



PInecone art Floyd Elzinga


 Art
Artists Patrick Plourde and Floyd Elzinga have both created giant pine cones from old re-purposed shovels.
Shovel Pinecones, credited to artists Patrick Plourde and Floyd Elzinga are actual old shovels re-purposed and arranged to look like giant pine cones just sitting there on a field.

In the image above, the re-purposing of these common, useful tools is doubly effective: partly that they get a new life as art; and partly that they are both realistic and surreal in looking like something familiar but being wildly out of proportion. The unexpected but perfectly natural resemblance of the shovels to pine cones is very effective.

PInecone art Patrick Plourde

PInecone art Floyd Elzinga


SOURCE  Recyclart

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Monday, February 4, 2013

3D Print Art Representing Your Facebook Relationships



The Creators Project - SOFTlab

 
The Creators Project
As part of a part of a collaboration of SOFTlab with The Creators Project uses algorithms and 3D printing to create data visualizations of your Facebook relationships.  
Crystalized is a unique 3D representation of your Facebook relationships , it is part of the collaboration of SOFTlab with The Creators Project to create data visualization that can actually be printed via Shapeways.

SOFTlab is a design studio based in New York City. The studio was created by Michael Szivos shortly after receiving a graduate degree in architecture from the Graduate School of Architecture, Planning and Preservation at Columbia University.

The studio has since been involved in the design and production of projects across almost every medium, from digitally fabricated large-scale sculpture, to interactive design, to immersive digital video installations. As the studio adjusted to a wide range of projects, we began to focus less on the medium and style and more on ideas.

You can check it out here along with other projects done by Sticky Monster Lab and Sosolimited.

The Creators Project - SOFTlab
 
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